THEME💡
🔲 What theme?
🟨 Sure, I guess
🔲 I see what you did there
🔲 Nailed it
🔲 10/10 Philosophers crying
GAMEPLAY⚙️
🔲 “Game” is a stretch
🔲 Confusing but works
🟩 Basic and well done
🔲 Very creative
🔲 Never seen before
SCOPE🌎
🔲 Blink and you’ll miss it
🔲 Bite-sized
🔲 Balanced and just right
🟩 Aimed high, respect
🔲 Elden Ring?
DIFFICULTY🏔️
🔲 Playing asleep
🟨 Some brain usage
🔲 Easy to learn / Hard to master
🔲 Difficult
🔲 Prepare to die… again
GRAPHICS🎨
🔲 MS Paint
🔲 Not bad
🔲 Clean
🟩 Impressive
🔲 Reality 2.0
AUDIO🎵
🔲 None
🔲 Earrape
🔲 Basic
🔲 Groovin’
🟦 Eargasm
BUGS🪲
🔲 Bugpocalypse
🔲 Disruptive
🔲 Infrequent
🟩 A little glitchy
🔲 Perfectly smooth
VERDICT📝
Starting off with my favorite parts: the art and sound were brilliant. The game created a creepy atmosphere with its low-poly graphics that I absolutely loved. The attention to detail in the sound design was fantastic—especially how the walking sound would change depending on the type of floor you were on, and how the ambient sound shifted as you moved from one section to another. Great work. However, I’m not entirely convinced by the theme implementation. I understand what they were going for, but I’m not sure it fully connects. I really liked the camera mechanic, but I’m struggling to see how it ties into the “Built to Scale” theme, especially since it was the major mechanic. That said, it’s impressive to see such ambition in a game developed in just 96 hours. I loved the style, and it’s a very solid game overall. I noticed they’re expanding on these ideas in their upcoming game "Carnival Massacre" on Steam—definitely worth wishlisting if this game caught your interest.
That said, it’s impressive to see such ambition in a game developed in just 96 hours. I loved the style, and it’s a very solid game overall. I noticed they’re expanding on these ideas in their upcoming game "Carnival Massacre" on Steam—definitely worth wishlisting if this game caught your interest.