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I can see that!  I've come to rely on grim favor rolls a lot when in uncharted territories.  Something for terrain might be:

6: Easy to traverse

4-5: Uncertain / there's an obstacle or hazard

1-3: Critical hazard or imminent danger

Once I  know how generous I'm being, I can usually decide what's plausible.

(+1)

> usually decide what's plausible

The issue was that every time we thought we had a decent idea of the physical constraints, without handwaving the entire thing as ludicrous amounts of magic architecture (to our sensibilities), someone eventually noticed that it didn't work out. Not a subtle problem, more like "uh actually if you built a 3d model of what we just described there wouldn't end up being any path between the two floors".

Okay most were a bit more subtle than that one. But that one did happen.

Ah got it.  It does sound like a challenge to keep the space plausible and consistent despite its strangeness.