Interesting game. The overall concept is fun, and I can’t say that I can think of another game with a killer robot cashier. I like the use of upbeat chase music, as it reminds me of old Italian horror movies.
There were a few bugs that I noticed:
- If you escape the cashier, some of the names of intractable objects get messed up.
- There doesn’t seem to be an actual ending for if you escape the cashier, with your only option being to walk back to him and get caught.
- When you are getting chased, the cashier’s walking animations don’t activate.
- The cashier’s walking animations get a bit odd in general if you watch him while he goes into the back.
My main suggestions would be to try to get/make assets that match in style a bit more (the cashier is a bit jarring) and try to flesh out the world a bit more outside of the store a bit more (even if it’s just a thick forest or brick wall, it’s better than staring into the void). Fleshing out the store with some extra decorative objects and/or flavour text would also help out a bit.
Good job!