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(+1)

Wow, thank you for taking the time to leave such an in-depth comment! I’m very glad to hear that you enjoyed it.

It is possible to get a gold rating in every level, although for some levels the way to do so is difficult to figure out. I didn't expect anyone to get a diamond rating, however! The gold rating was the "perfect" rating, the one you get for (what I believed to be) a level's fewest number of moves. I threw in the diamond rating in case a player completed a level in even fewer moves than that. Essentially, that means that you beat my personal best for those two levels. Impressive! I spent quite some time retrying the levels and I thought I'd found the best for all of them.

I'm curious to know which levels you got the diamond rating for. I may adjust their ratings after the jam is over. Although I understand you may no longer know which levels they were, since I didn't implement save data. (I saw you implemented persistent data for high scores in your submission; I assume you used local storage?)

(+1)

You're welcome for the comment! 

I've managed to get the diamond rating on 14th and 18th level. Both of these were shockers for me honestly. I got the diamond rating on 14th level, in my first try, and on the 18th, after like ~50 failed tries (seriously, that one had me thinking). 

As to persistent data in my game, I simply used PlayerPrefs to save the high scores, save files, and settings. They also work for the WebGL unity games, although updating these games, or removing cookies, might reset the saved files.