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(+1)

It's impressive how much you packed into a jam game!

The graphics were charming. The atmosphere was great. I liked the variety of items and enemies. The different biomes were a neat addition and each introduced their own complications to worry about, keeping things fresh.

I played several games, and found it quite challenging.

My best runs were the ones where I got lucky with finding food and focused on rushing for the exit each round. The few enemies I killed didn't drop anything or seem to give any reward other than points, so I avoided combat as much as possible.

The longest I survived was up to round 9. Most of the time, I lost to starvation or after aggroing bandits, who are terrifying and relentless. In my experience, you can't outrun them, even if hydrated, so if you're being chased by one while unarmed, your only practical option is to find and escape through the exit. It seems like water doesn't even slow them down like it does the player. All that said, I suppose enemies are easy enough to avoid if you pay attention to the minimap.

I got caught in doorways and stairs a lot and I think item spawns could be increased, but you've already addressed that feedback in other comments. Also, a minor nitpick, but I'd like to be able to pick up items from slightly further away.

That aside, the foundation of the game is very solid. There's quite a bit of depth to the game. Again, the polish put into this is very impressive for a jam submission. I don't know if I've ever seen a jam game have an options menu. And your footsteps sound different depending on what you're walking on!

I had fun playing this. Great job!

(+1)

Thank you for such a detailed comment! 

I really appreciate the fact that you've liked the audiovisual settings, the basic idea of this game, and the amount of content and depth I've added! I also am, very, VERY fond of the fact, that you've enjoyed this game, and that you were determined enough to get to the ninth round, and to explore the content of the game; that genuinely makes me feel happy! 

I must agree, that the current hunger system is a bit flawed, and the fact that most of the play time is spent searching for food, really makes this game not fun to play after a few rounds. But that can be easily fixed: all I have to do, is to double the amount of nourishment gained from the collected food, and increase the base hunger meter by a one minute, and that should fix it! 

As to killing enemies, only bandits and other survivors drop loot, and the amount and type of the loot is completely random. Mutants are only there to get a lot of score early on, and to become a far greater hazard in the later parts of the game. Also, when you're unarmed and being chased by bandits, angered survivors, or mutants, you can hide from them! If they lose you from their line of sight, they'll go to the last position they saw you at, and if they won't spot you in 10 seconds, they'll give up their pursuit. Or you can just get them stuck on fences, that works too! 

As to the minor changes, I am planning to change the item spawning system, not only to increase the amount of items spawned, but also to increase the variety of item types, since the current system of "specific items for specific locations" limits this variety by a lot, and the game doesn't benefit from it. I also might increase the item pickup range, just a bit.

Well, that was a long reply, but I think I got everything I wanted to say there. And again, thank you for this honest and detailed comment, and for playing of course!

(+1)

Oh, I see! It's always interesting to learn about the underlying mechanics of a game. I must've just been unlucky with the enemy drops and when I tried fleeing from them.

Those ideas for changes sound good. I'll have to come back and check out the game again if you end up implementing them.