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It was subversive in that the initial mind numbing nature of the core loop makes you forget that it was a fetish game, the core loop above level 13 does feel like DDR on a split femur as over inputs can cause an instant death if you're too fast. 

Besides that, everything else was fantastic, i loved the club penguin adjacent art style, the drum set computer terminal and the little world being built, (the little extras as well) ironically it does have a lot of charm for an office simulator, honing the game play and finishing art should be the top priority though, for ideas, maybe include a ramp up system for high levels that start with basic one level inputs and leave shifts with a barrage of complicated trios. Also an overtime with four or five stage combos, for masochists.