This looked like a (semi-) relaxing kitchen handler game at first, but it turned out to be a test of speed, dexterity and patience. Oh, and memory too. That combination isn't something I'd want in one game.
The concept is great, fattening up returning customers over time by completing their orders. Though the execution on the gameplay side of things isn't. At least not if the goal was to get the same vibe as games with similar gameplay loops. Having to fight the fidgety physics seems like an unintentional part of the game that increases the difficulty by a lot without really delivering a payoff.
And as if that wasn't enough, said physics get jumbled up every other day to make keeping the burgers together even more of a problem.
All in all I'd say that there might be an audience that enjoys the additional difficulties compared to other kitchen games, but I'm not part of that and I can't really see the target group being big enough to justify such decisions.