Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Did you make the Ironmouse model? Because it looks sick! Ironmouse’s animations during the tutorial are also cute.

I was unable to make a lot of progress, unfortunately. Not due to difficulty, but because the enemies keep spawning even when I haven’t finished defeating the last wave, which slows the game down a lot to a point where it becomes unplayable.

There are also a few bugs. After clicking for a bit, the game will stop registering my left clicks, and I have to right click once to reset it for some reason. Also some enemies just won’t disappear after death, instead becoming stuck in place, glowing. Which also contributes to the lag.

What happens when you actually lose all health was actually so scary that I still don’t know if it was intended to be that way or a bug. The screen goes gray and I hear a hyper sped up version of what I think is Ironmouse’s “Devil”? Then I respawn on an empty stage with the enemies gone but most of them no longer have an ai. Clearing the enemies this way doesn’t help much since after wave 15, a single wave is enough to lag my pc into oblivion by itself.

I managed to get to wave 23 and had 99.0 million debt remaining.

(3 edits)

Yup I made the model! Thank you it's my pride and joy and also the reason I barely had enough time for anything else :P

I wrote the enemy spawning right before the deadline so I didn't take the time to stop and consider the ramifications of 10 second waves spawning Wave Number * 10 enemies. Getting 3.8 minutes in like you did would means enemies were spawning at a rate of 23 enemies per second... Whoops :(

I'll definitely release a patched version with bug fixes, longer wave cooldowns, and enemy code optimizations as soon as it's allowed by the jam

The grey screen is supposed to be Mousey going all chaos-y due to the loss of her bells unleashing her power and obliterating all the enemies around her but I forgot to mention that in the prologue. Fun fact originally it was a quick fade to white but that meant accidentally flashbanging the player lol. Oh and you are spot on I took various snippets from Devil and mashed them up!

Next time I'll work with a programmer/team for sure, I joined the jam late so I assumed teams were sorted out and there'd be no place for me