I agree, there's a fun balance of risk and reward with those new weapons. I kinda wanna try the calamity blade in Plutonia's map 32 lol
Yeah and not just the weapons but most of the enemies are cool too! Like the shocktrooper reusing the headless sprites for his death animation and the flying torso for his jib was really cool as well as the Vasago I think it's called just having a sick ass design! The ghoul and the banshee I'm more split on because getting swarmed by small flying enemies shooting smaller projectile kinda causes my brain to kinda skip over them and briefly pause before getting hit with a dozen or so tiny projectiles but I can see what they were going for with him. The Banshee on the the other hand is just loud, slow, and quite annoying but they look cool so who am I to judge.
Honestly with how well they're treating doom with this port I have to wonder if they're gonna do like dlc or something with extra campaigns and such since the only reason I bought the new port was legacy of rust so I'm sure they realize people are more than willing to spend money on official add-ons that have a lot of care and love put into them.
The Tyrants were pretty cool too, giving an early timeline appearance to a Doom Eternal enemy and also sort of semi explaining why we keep seeing the Cyberdemon over and over again, which is that he is quite literally being mass produced after his death in Shores of Hell for the sake of the demonic war effort, and all tyrants are is simply cheaper, quicker to make replacements forconstantly bringing back and making flesh copies of the Cyberdemon over and over again.