I can't do it often, because I'm currently in school right now, but sure I'll do some play testing when I can and write down as many detailed notes I can for you when I get the chance.
Hay, the good news is, one of my classes for school I get to relearn unity again as part of it, so I might be a little more informed about things that might be wrong. Besides, how often does a dev let you test their patreon only build despite not being being a member, its kinda cool to have happen in general, and even for a game that doesn't seem like it'll be my taste, I'm down to take that offer for for the rarity alone. I'll hit you up right away on discord (update: I'm a little lost where to look). I mean I had one really stupid game idea I wanted to make happen at some point in my life just for it being that out there, and maybe I can learn some concepts about how to handle it, there's a two concepts already there, I get to learn in exchange .
And I appreciating you appreciating my uh... brutally Aggressive honesty, to this current build.
Also, I remember playing the earlier builds of Daggan, and kinda fell in love it right then and there and don't remember many issues, but those where the public builds, so I guess I'd had to see the dev builds to really make my judgment on that.
Lastly, small suggestion seeing you mention the character creation possibility being redone, for wings, it'd be interesting if you could theoretically do it so instead of being good at jumping you could just keep hitting jump to flap your wings and fly that way, maybe hold it to sore slowly, again if you're going the making it an RTS route this might be unbalanced, but hay even so it'd but fun to try.