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(+2)

Hi! I just wanted to ask if you would ever consider (or have any interest in) making a small expansion to add 2 player co-op rules?! I would LOVE the ability to play this with a friend in a non-competitive setting.

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As a matter of fact, I am working on an expansion that would allow for co-operative play (or a single player with multiple characters). Unfortunately, progress is SLOW (my plans include factions, mass combat, infiltrating enemy castles, new ancestries, new monsters, a magic system, just all kinds of stuff and while a lot of it is either written or at least sketched out, it's still far from finished). 

However, you can play co-op with the game as-is. If you and the other player want to act autonomously, you can each take turns moving around the map wherever you like. If your friend is fighting for his life in one hex, you might come to his rescue and swoop into the same hex. Of course, maybe you'll decide that you have to roll for an encounter too, or maybe not.  It really is up to you.

The other option is to act more like a party, and move simultaneously instead of each player taking turns, rolling just once for the party whenever you land in a new hex. In that case you may want to double-up on the enemies, or maybe some of those monsters are tough enough all by themselves! Or if you are challenged to a joust, you can depute one player to act for the party (being the most chivalrous solution). 

Hopefully this gives you some ideas! If you decide to try co-op, please feel free to comment to tell me how it went or to ask questions. I'm happy to help!

Omg, the expansion you're working on sounds AWESOME!!! Can't wait. Until then, the two solutions you've described sound like a great starting point for some house rules. Thank you so much! I'll for sure report back when we get around to playing.