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> Mark, any chance Blitz3d could ever come to Mac?

Probably not.

DirectX never made it to Macos - ionstead they came up with their own 3d API 'Metal' which is similar to 'Direct3D'.

LibSGD *is* coming to Mac though. LibSGD is a simple gamedev library for use with a bunch of languages and it already works with Blitz3D (which is largely why I'm back working on Blitz3D in the first place) but there are no plans to convert Blitz3D to macos.

But I would like to do another language one day, but only if I ever feel like I have something new to contribute again, so while Blitz3D will never make it to MacOS, who knows what might one day.