Thanks for taking the time to give so much feedback, its a lot of help :)
I totally agree with the interact and heal being mapped to the same button. I implemented a method to kinda help with it, if you hold down the alternate button (the one you use to do the special attack/walk with) and then press interact it will override any interactable objects and will force a heal.
Initially it was mapped to the secondary weapon button, but when I implemented the weapon mixing system (you can swap weapons mid combo), I kinda ran out of buttons so I decided to go with what we have now. Not 100% sure if I'll keep it as such though, I am not sure if people are using the weapon mixing system too much.
Wow that was a very specific bug, I am surprised I never ran into it before as my main gamepad is also a ps4 controller. I've managed to fix it, uploading the patch now, unfortunately with my slow australian internet it might take a while ><
You're not the first to ask for a map! I am in two minds about it. I think it does seem needed in the demo, but in the final game the way the journey will flow will make it somewhat not needed...its kinda hard to describe without getting into spoilers! I think it might be one of those things where I will add it after the initial full release if I turn out to be wrong and people get really pissed off without a map...we'll see...
I definitely need to put some explanations of the stats somewhere. I was going to implement it as dialogue for some characters but I never got around to it. For what its worth, tech skill is melee strength and mech knowledge is for guns.
Hmm thats odd, it should spawn it where you fell, and if it cant find a usable spot it should spawn it right next to the biomass workstation you spawn from. Where did you fall that you didnt get it?
Yeah the way I designed it I was expecting the player to fail the dialogue, fight her, later on find the red garments in the storage pit, and maybe get the hints from some officers as to how to answer the dialogue for the new game plus.I did want to add some custom dialogue if you're wearing a red uniform where she would inform you that she can see through the disguise and she knows youre not of her underlings, yeah I think ill definitely need to add something like that, and maybe make her aggroable even if you are wearing the red uniform. Can I ask though, how did you manage to get the red captains uniform without getting the plain red officers one in the warehouse? Ive heard it might be cheesable but yeah thats not how I intended it to happen haha
Ah I see you killed the blue guy in the storage! If you spoke to him, a different chain of events would have happened...I won't spoilt it for you! But yeah, I wouldnt worry that much about getting through the floors right now, theres another boss you can fight... you need to pass all the blues near the beginning in the tunnels. If you wear the blue uniform you should be able to get past them. If you hadnt killed the blue guy in the warehouse and you open the ladder gate they would have been gone as well.
The saving sounds weird, did you trigger a new game+? There was a bug earlier that would disable the continue option when you started a new game+, however it should be fixed in the latest version (I uploaded it like 12 hours ago, its 1.03). If not, that is a bit concerning, did you quit and save before that? If you havent triggered a new game plus yet, you can do it from the settlement, taking the rope on the right after getting the commanders authorization.