Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for playing! An alternative control scheme would be an interesting idea - aiming with the mouse might be more intuitive for players and may allow for more finely-tuned movements. The colour swapping mechanic was meant to be a fun challenge but I'm beginning to wonder if I may have gone too far. It's interesting to me that most players found this mechanic too difficult, while a couple of players seemed to have been able to manage it well enough to beat the game. As a novice game dev, I'm unsure as to whether I should try to make easier games that appeal to the larger audience or if I should continue to make challenging games that appeal to a more niche audience.

(+1)

I can't say I have a lot of experience with game dev specifically (I am an experienced software developer but I'm new to developing games). But I think that at this stage, what's most important is that you keep growing and learning, and in order to do that, you should work on whatever motivates you the most.

If you prefer challenging games (like me), then keep making challenging games. A lot of players like a good challenge, just look at how popular 'Dark Souls' is. You will have to get experience in order to make gameplay that is both challenging and fun, and there's no better way to do that than making more challenging games :)

(+1)

I appreciate your thoughts - making challenging games is definitely what motivates me at this stage :)