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*lol* I love the classic Dig Dug game and this here, really is a funny idea. Even though, the 3D-look obviously makes the game less playable, you can see the game from the perspective of the sprites now, when you are directly in the tunnels, which is really funny and also interesting (what a torture for the main-character, this whole digging is). So I think, this version is definitely worth it, because of this different perspective, that one can take here.

I'm glad you enjoyed Dig Dug 3D!  Here's a tip to get higher scores: audio is spatial, try to keep an ear out for where enemies are to avoid getting surprised.  Also check out the post I made on the enemy AI, https://yamz64.itch.io/dig-dug-30/devlog/588564/dig-dug-3ds-ai ,it may also help out!

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Hy. That linked AI thing in Dig Dug is very interesting. Not only for playing this 3D version, i think it can also help, when playing the normal 2D version, because then i know before, what the enemies will do in their next step. Already now i have very high scores in the classic Arcade Dig Dug version and all their different home-ports (some of the homeports for retro computers/consoles, i can even play endlessly, because they are easier than the Arcade original in the vast majority and the ratio of lost lives and new bonus-lives always balances out, if i stay focused *lol*). I think with knowing this AI thing now, i can even increase my highscores in the Arcade original then. And it's also cool, that you made the audio-effects spatial in your game. I will have a closer look at this, when playing it the next time.

One question. I sometimes commute between my apartment and my parents' house, at the weekend. There, I have a somewhat older computer with a Windows 7 - 32bit system. I wanted to run "Dig Dug 3D" there too today, but it doesn't work, because the game only seems to be available in a 64bit version. Would it be possible, to offer a 32bit compatible version of it too? Or would too much have to be changed for that?