Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits)

This is most likely the Last Demo Day for Afterlife Gladiator for a grand total of 11. Anyway, what's new since the last time?

Finally redid the worst slide in the game. Also, fixed a major bug introduced by the trinket system.

https://bakar.itch.io/afterlife-gladiator/devlog/769048/devlog-32-watching-over-me

Finally implemented Spanish localization, but it hasn't been proofread so try at your own risk. Next game will be on Esperanto because this was a huge pain.

Also, respec system has been re-balanced. No more free min-maxing. 

https://bakar.itch.io/afterlife-gladiator/devlog/780018/devlog-33-viva-la-actualizacin

Even more new art, redid the second worst slide in the game. New portrait for Finnegan and a lot of minor fixes. You never run out of these.

https://bakar.itch.io/afterlife-gladiator/devlog/787450/devlog-34-good-news-i-had-a-nightmare

What else? I have yet to write the corresponding devlog but here's the short version:

Implemented sound effects for UI elements, almost done with the art, journal messages now dynamically change just like tooltips, several balance changes, many bugs squashed and story-related bowl of soup is no longer invisible.