Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

the UI and creature design are great, it's apparent you're an artist.

-every time I tried to dash in with a hero at the start it always ended in deaths. I beat the two first levels with 2 deaths actually. I don't like the concept of trying to hit single enemies and bounce back to spawn, it's a bit cowardly. It's fun to combo a lot of procs at once in those types of games , right? but if my first 2 characters die it's a problem. if the healer could revive on touch however..
-I'd like to finetune the cannon aim, arrow keys aren't precise enough.

-Trying to time abilities when you're at max speed is hard
-Wizard dies every single time he stops moving? 

-I understood what's the active ability but some of them are obscure. what's giving a dex bonus to a ball? what's the difference between a ball and a hero?

(built-in image uploading is so bad)
https://imgur.com/a/CSnbpta
IMG1 - I thought I was softlocked there because I couldn't launch a hero directly at it. I didn't understand the concept of pushing and bouncing yet. something for a future tutorial?
IMG2 - I could launch another hero at a steeper angle to fit in the gap but the allowed angle changed or the hero's colission is bigger and the other hero couldn't fit in

I feel like this could be either a puzzle game or an arcade game, the style lends itself better to an arcade game but the abilities and deaths feel more like a puzzle game and the game is in-between.