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(+1)

There is technically a shot limit, but the numbers need some tweaking, so point blanking is not so noticeable right now. I also probably need to tweak the time before enemies can shoot. As of right now it's pretty much impossible to kill most things before they get a shot off, but ideally I'd like you to be able to if you route well and play aggressively. And yes the spike balls are totally bullshit haha, I definitely want to make a lot of attacks more readable. 

There's a lot more I want to do with the hyper meter and timer but I didn't have time to implement them. Hopefully for the next demo day it will feel more complete. 

Thanks for playing and for all the feedback!