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(1 edit) (+1)

Thank you for your in depth review. I agree with your complaints about the tutorial, I feel like it needs an overhaul in favor of something that more effectively teaches the player basic game mechanics. Camera bugs are something that I have been aware of for some time now but I'm yet to figure out what exactly is causing it. I'm also aware that some people are not too keen on the 90 degree rotations, although that's an intentional design choice in which levels are designed around. I agree that the level designs could use some work, although I don't think that they're just not fun. As for level 02's wall running segments, the player is given more than enough space to gain enough momentum to make it, although I think some issues with this are general lack of opportunities to learn the ball's movement throughout the levels overall. I also feel like this movement would be easier for players once controller support is properly implemented. As for your issues with enemy interaction, the blast attack becomes available once the meter is full. The meter is filled by collecting the green konpeito collectibles. Like I said I do think that the current tutorial struggles to properly teach the player certain mechanics so confusion is partly my fault. The reason the text did not mention the meter is because that line was written before the mechanic was finalized and should have been updated. You are correct about the enemies incorrectly detecting certain platforms and thus thinking they have fallen when they haven't. Although I generally disagree with bumping enemies not being fun and being the wrong direction. I'm not sure if this is what happened to you but I often find that new players approach the game incorrectly and immediately approach the enemy aggressively when they shouldn't The enemy movements are very broad and easy to dodge, so if you do not have a blast attack available it is ideal to dodge the enemy and if near an edge, it will glide past you giving you an opportunity to knock it off. This issue is partly my fault as I have to do a better job at introducing enemy interaction to the player. I understand that if you try to play aggressively the bumping may take over a large portion of the gameplay and some players may have issue with that. As for your aspect ratio problems, support for all aspect ratios has not been implemented at this time. Once again, thank you for playing my game and writing a review.