I had a great time with this. The player movement feels novel, can't think of a time I've played with that sort of turning circle. The first person I heaed didn't increase my 0/50 health counter, so I wasn't clear on the purpose there, but subsequently healing someone did increment that value. On letting myself lose and hitting retry, I wasn't able to interact with medical records anymore and the saved and died counts were out of 15 instead of out of 50 and 5. Occassionally, I couldn't give a person the item they needed or they wouldn't have any symptoms showing. At first, I had trouble working out the premise, not knowing there were storage areas initially, but once I got a feel for it, I really got into this game. Great work! I hope you keep building on this one. -Rogue