1) You need to receive a HP drop that round for Healing Aura to activate, while White Magic does not have that requirement. If your party is struggling to kill enemies or is getting bad rolls, White Magic is more useful.
2) Give them a dragon! No, seriously. 10 whole SP drops (which only occur randomly) is a pretty big investment, so you can be generous with this.
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Thanks for your response!
I´m ok with the Tamer! Love the idea!
About the healer... i´m still conffused...
What I have understood is: For 1 SP ALL allies (not only one) in close range double the HP DROPS they receive.
On the other hand, white magic, cost 1 SP too but only gives +2 HP to a single ally (at range close range or near).
Is that rigth?