Played with the bomb girl and the priestest. Video:
As always very nice to play this game. Good new artwork and the enemy variety and progression feels much better now.In the info screen, it would be good to have a title for each stat.
This time around the upgrades confused me a bit. I felt a lot of them weren't very clear to me, like the physical/spell damage increase. I can make a guess like thunder -> spell and sword -> physical, but what about the bombs? Which are they? And why bother getting ice damage if my only skill is a very low damage ice aura? Also what is spell cooldown, are those my passive skills or my active one? The bomber active didn't feel much different with that. Neither the priestess aura.
Exp gain upgrade feels incredibly powerful. Not getting it early can make a huge difference.
About the priestess, I didn't fully understand her. Her red aura is very weak and slows you down, without mentioning that it hurts you, something I didn't notice until I died like 3 times to it. I started turning the aura green as soon as I got a good damage dealing effect and getting a better run, felt like a no-brainer exchange.
The spider enemies only spawned very briefly during the run, maybe you can spawn them a bit more, they were fun.