Bioscript: The Engine's scripting language.
I'm finishing up the basics of the engine's own scripting language. I believe that it may be complete by the next update. Here is how the syntax looks like
With this language I hope to code the game live within the engine. For that the language is converted to Lua at run-time and to C++ when exporting the game, so it's fair to say that this language is a "scripting" language as fast as C++.
If you are here just to see some cool gifs, I've got you covered. Here is me punching a hole into a solid surface.
Now, this is the same thing but in the middle of it, I make the surface is now hollow inside in a flick of a second:
The game is 24.6% complete and 91.6% ready for Pre-alpha release.