I'll be running this in my grade 7 and 8 language arts classes starting Monday. We'll be doing a lot of ttrpg work, and this will be the introduction for my students. Beautiful journaling game!
Viewing post in Last Tea Shop Expanded Edition comments
Update. Doing this with my three grade 7 classes (not the 8's). Meeting a "visitor" one or two classes a week. Students are only given a digital version of the stall sheet while I project the game rules. They all have the same stall location and the same visitors on the first playthrough. I will allow students to play it independently on subsequent playthroughs. We all spend time Googling what the locations are so we know what, for example, a "moor" looks like or what in the world beard lichen is.
We only finished setting up their stalls today, but my students lost all interest in DOING ANYTHING ELSE. They only want to continue The Last Tea Shop.
A job well done on creating a simple solo rpg that ~90 students want to keep playing.
We did it! Today my classes met The Veiled One and brought their stories to an epic conclusion. The changes I made for ease-of-use in a classroom setting are as follows:
1) We scrapped the two separate routes.
2) We scrapped the "days passed" and "days total." Although, we still rolled a die to see who the next visitors were, and I allowed the students to decide between the two visitors on that day.
3) I allowed students free reign of their tea list for the sake of time. This most served the students struggling creatively.
4) I created a Google doc with a small chart for students to input the remaining random elements and room for their journals.
I rolled the die for the random elements before classes began and wrote them on the board so students could quickly copy them down.
I also would start a story on the board for struggling students to pick up from.
Students wrote for 10 minutes each time we played (Mondays) and 20 minutes for the finale.
The overwhelming majority of my students (90 total) loved it!
Excellent game. Thank you, again.