So the game is overall interesting, but honestly the combat stuff is kinda wonky. Setting up a patrol in the level seems like a fun idea, but Trouble Shooter seems to have lag between options and it's kinda not really reliable to set up commands for larger levels, especially with more enemies. It's kinda just tuned for failure, which I can get for a porn game but at the same time it feels like there's room for improvement.
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I generally agree. The combat system was hastily reworked during the game jam after the original physics-based concept didn't work as well as I had hoped. I think I've done enough to rescue the game, but it's still somewhat flawed in the way everything fits together. You can find sketches and prototype screenshots of the original idea in the "Past Work and Future Plans" devlog.