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(+1)

I beat the game. Video: 

Very cute graphics and very polished UI. Overall very nice presentation for an early prototype. Even as a final game this would be great.

I find this game a bit overwhelming. Everything has abilities and different stats that makes things difficult to keep track of and the gameplay is very chaotic to the point I feel most of my moves have random results. I don't feel I'm in control. Pointing the shot in the direction I want is challenging, I want to do fine adjustments and for that I have to do quick taps of the direction keys that not always result in the path I want, so I have to keep going back and forth in an uncomfortable way. The windows to use the abilities feel too tight, making it much easier to miss.

It is a good starting point, needs polishing and in my opinion simplifying some ideas and giving the player more control.

(+1)

Thanks for the feedback!

I definitely understand your point about stats and abilities being overwhelming. Even more I understand your concern about moves feling random and chaotic. It's one of my bigger concers with this whole idea, as I want to strike a balance bewtween the dynamic fun of balls bouncing everywhere and the 'strategy' of planning your moves and strategizing. It's quite a difficult problem I think.

You can sow down the cannon by holding down Shift to aim more carefully.