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(+1)

Really like the concept, the game looks great!

I love how grand and empty the world feels. How pits don't let you just mindlessly press gas. Scavenging/surviving aspect of the game. 

I hope you would add more item shapes for that Inventory tetris gameplay.

It is hard to read the map, a lot of times I couldn't understand where are pits/hills. The highway is too linear, for some parts it feels like it has only one entry point and million up's&down's into another highway.

Enemies look great, but they lose you really fast, don't see me when I am close or agro when they can't reach me. Hope to see harder variants (no radar/mimic ect.)

One time I was riding for a long time in search of the items that were above me. Maybe you could show if item on the radar is upper/lower than you?

  • If you enter the inventory while moving your camera, it saves the velocity and continues to rotate.
  • Sometimes when I try to place things item starts shaking.
  • Some roads are generated with sharp drops/climbs.

I really enjoyed the atmosphere of this game and would love to see how it will turns out.