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Yes, while there's definitely Monkey Ball influences, it does play more like Marble Blast, Pac N' Roll, etc. where you control the ball instead of the stage. I agree that the levels could use some adjustments as well as the walking sound effect. I think what you're experiencing with the bumping is that the enemies are stronger than the player is when it comes to bumping, so if you ram into them then their force will be added onto your speed, making things difficult. It is actually recommended to primarily dodge the enemies if you do not have a blast attack ready, and if near an edge you will have a window of opportunity to bump them off easily. You can also just bump them normally to get them out of the way a bit but brute force to knock them off is not recommended. The game should do a better job of teaching the player enemy interaction and this will be addressed. Adjusting screen size currently does not work because the game is not optimized to play on different aspect ratios. Currently if it's a non-16:9 aspect ratio then some UI elements may be misplaced or missing. This will have to be addressed but it's not high priority. Thanks for playing.