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It  wouldnt help much, the POV jagged lines are caused by the camera being so close too the model and overlaying the image captured on top of the screen layers, like a sticker slapped under the HUD elements. This is to keep the 3D model of the character from clipping despite getting close to things like walls or other characters. It also keeps the perspective correct when tilting the camera up and down, which you need for aiming. You can see in the Flanders and Bender games that this isn't an issue as looking up and down actually changes perspective on the characters body. Its basically an either or kind of thing. There is definitely some way to have smooth edges AND maintain the effect, plenty of games do this, but given the current method used in the kills games it's not really possible. Maybe in the future I can look into it more. Thanks for playing!

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Flanders's camera felt a lot better, but this new game just has more details