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Nice to see you're still making games! The concept was a bit confusing at first but once I started playing I got the hang of it pretty quick. The art style, sound effects and music are all great and glad to see you still have that same sense of humor. I liked seeing all the different types of Gregories in the game. I also liked how sometimes they said different things.

The gameplay is pretty unique but also a bit on the tedious side. I had to sail around for quite a bit to afford 4 guns. It is so much easier to collect money by finding barrels than fighting long sea battles. 

The different map regions are nice and add some variety. I'm not sure if I beat the game or not. I found this hellish map and beat the boss fort in the middle of a keyhole-looking passage. 

The dice-based combat is interesting, especially the part where cannons can blow up if you get too greedy (or unlucky). And I especially liked that this logic was the same for the enemy (otherwise it would have been really unfair). I had to have a 4-gun ship with 300 health before I could beat the game. Winning ship and fort battles feels more like a game of luck than skill. Maybe have an upgrade where you can buy cannons that can't blow up? 

More keyboard controls would be nice, because you only use spacebar for rolling all dice, but have to use mouse for everything else.

Being able to play in browser and go full-screen was a nice touch.

Overall, pretty fun game and worth expanding if the ship and fort battles can be made a little less tedious.

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Hey 40wattstudio! Im glad to see you are still around, it´s been a while since the last time I entered here. I'm hoping it doesnt pass so much time to the next project. Thank you so much for playing and for the feedback as always! This is a game I play with friends irl as a time killer kinda adapted to be a single player exploring game. Its an experiment, needs some balancing and more content for sure!