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Anime Marble Madness, intriguing. It looks quite polished already and the difficulty level suggests a high degree of confidence in the core mechanics. 

That being said I couldn't help but notice some jank. It's been mentioned before but I also experienced the transparency bug in level 00, enemies can clip into the architecture a little bit in 03, sometimes the camera will rotate twice with a single press and the main character starts clipping out of her ball after respawning. Also, I have completely subjective mixed feelings about enemies.

The lives system is interesting but it's a little redundant if the player hasn't reached at least one checkpoint yet. Otherwise restarting is always a better option that guarantees a lower time and more total lives when a checkpoint is reached.

Keep up the good work.

(+1)

I think I know what the transparency bug is. This should be an error that only occurs in level 00, as the collectibles have not been assigned to respawn in that level by mistake. I think that might be what the other person was talking about. I'm also aware of some issues involving the see-through walls in level 00. That was added basically last minute so it's not polished. The camera bugs are also something I'm aware of and this will have to be addressed. About the player clipping through the ball, this is a very strange issue. Other than the other person who mentioned it here, I haven't seen this happened to anyone else. I've watched many people play the game and I've gotten many reviews and it doesn't happen. I'm assuming this may be some sort of hardware issue? I'm not sure I will have to investigate further but it's a very strange occurrence and  I cannot think of a reason as to why this may be happening right now. Thanks for playing and writing a review.