Time played: 1h
I'm always amazed how isometric games can be so immersive by removing all the craps from what is considered essential in modern diablo, I'm excited to wait for what would be the final product. How you going to review the metagame? would you consider multiclass the way to go or ultra specialize build can work too?
1)the mouse cursor in the main menu for some reason was over the writing, probably easy to fix
2)while increasing my statistics I accidentally added a wrong stat and I wanted to revert it, an idea would be to have both + and - buttons and another on the bottom to "apply" to confirm
a personal feature I would like to see in the game is clear feedback on hit confirm, I like to understand how much damage is dealt by just looking at how flashy is my hit or how big is the blood splat, I already like when enemies become more bruised the more you hit to check how much HP they have left, the less I have to see at floating numbers the better.
this being a true tribute to D1 should aim to add as many QOL as possible without feeling needlessly clunky but more importantly not spoiling what was the creepy atmosphere of playing D1 for the first time.