First we were serving burgers and hotdogs in Kiosk - now we're running a kebab shop. Slowly taking over the 'convenience store' trope of indie horror, we'll be making meat packs into the small hours of the morning. This was a fun game - and particularly impressive from a first-time dev. Multiple endings, food-making and hiding mechanics, this was a little gem that with a bit of polishing could be great.
A few notes:
- Some of the ingredients (tomato, lettuce) didn't seem to combine when they were on the pitta bread. Seems maybe like a clipping issue? Led to a bit of confusion starting off.
- I'm assuming putting the Ketchup and mayo condiments on the kebab AFTER it was packaged was a technical issue, rather than a logical one. Think there should be an instruction in the recipe book telling players this, as it was a little confusing. Who pours condiments on a wrapped kebab?
- Some of the text seemed to have an issue 'Iiiiiiiiii ammmmmm verrrrrry exccccccittted' when NPCs were speaking
- The guy killed someone with a bottlecap!?!? Dafuq?
- Think there should be more lore with the customers telling the player that a crazy guy is on the loose, or that he may be in danger.
Apart from that, I look forward to what's next...