Played a bunch! https://www.twitch.tv/videos/2246702931
I tried really hard this time to understand what was going on and I think I got most of it. Only there is some cards that say like "6 SP to use" but they don’t have a use-effect and don’t go on cooldown either, most notable the "R-Shield," I really did not understand what that meant and also the R-Shield generally seemed to do nothing.
I tried out some of the more combo-y chars, they worked well enough. In the end there appears quite some depth and even interactivity in the game, like taking more cards to minimise options on the board, even if your attack is already on CD. But of course a lot of times it comes down to RNG. I feel it’s very brain-y to play and often grindy as well, like it can be correct to just keep passing the turn a half dozen times in a row.
The background music could be way more exciting and varied.
"Draw SP" is a weird term. How about "Draw Points" or just "Draws"?
"Equipment activates left to right" I played SB before and only now I realised that this is relevant only to situations where multiple equipments would activate at the same time; and that otherwise all equipment are fed with SP in parallel. (I used to think only the left was gaining SP.) So now I stopped thinking about it and just didn’t try to optimise the order, since it’s seems rarely to be relevant. But I guess I should have put all those "+STR this turn" cards to the left of my attack... I wonder if it’s interesting for the player to do this kind of micro-optimisation. I will see next time.