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I was able to finish the story line. The ability to acquire new companies disappeared. Got to the board meeting at the end of March, I believe. Then error shortly after. 

Great stuff so far. I'm digging it. Any kind of "roadmap" on your development that I've overlooked?

Also, I took a look at Renpy, or whatever it's called, once. Didn't know what I was doing. I didn't realize it had the potential to do something like this. I'm very impressed overall.

I could try to do an honest review on the game for you. Typed or video. Though, it may be a bit early for that, but I believe you could have a good potential market out there for people looking for more in-depth games such as this. Heck, it might even make a nice mobile game from what I've seen, but you'd know the developmental abilities more than I would. I'm no programmer.

More content and options are needed, but you've got a solid foundation, for sure.


[code]
I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'gesicht/construction/Brussels/cloudbg.jpg'>:
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 82, in <module>
IOError: Couldn't find file 'gesicht/construction/Brussels/cloudbg.jpg'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/time/slow/timeticking SLOW.rpyc", line 82, in script
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 82, in <module>
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\exports.py", line 1480, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\core.py", line 3194, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\core.py", line 2094, in draw_screen
    renpy.config.screen_height,
  File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805)
    rv = render(root, width, height, st, st)
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\screen.py", line 675, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\im.py", line 583, in render
    return cache.get(self, render=True)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\im.py", line 266, in get
    surf = image.load()
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\im.py", line 628, in load
    surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\loader.py", line 576, in load
    raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'gesicht/construction/Brussels/cloudbg.jpg'.

Windows-8-6.2.9200
Ren'Py 7.3.5.606
holonoptic open alpha 0.1.3
Sun Dec 15 23:11:24 2019
[/code]

Thanks for this detailed feedback! This is exactly what I need at the moment.

Totally agree that it is too early for a review, but once we have a more polished beta with the complete story line ready we'll gladly give you access to it.

There is no detailed roadmap, but the current plan is to get player feedback as guidance while completing the storyline and adding more content and features. Getting voiceactors once the story is final is also part of the plan, since that would probably add some emotions to the rather complex story.
Thanks again for your help, it is very appreciated!