Hello there, my name is Ilias.
I tested and played your game, and I found it interesting, challenging, and enjoyable. The physics-based gameplay is fun, hard, and tricky at times. Despite the choice of simplistic visuals, you managed to create an atmospheric and visually engaging experience.
I honestly enjoyed your gameplay, and frankly, playing with a joystick controller is far more engaging than with a keyboard ( and i think your game uses only controllers , no ?).
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At first, I thought you used Godot, but then I noticed the Unity logo.
[Questions]:
- What inspired the core idea behind your game?
- Could you tell me more about your creative process and the motivations behind your project?
- What tools or technologies were essential to the development of your game, other than Unity?
- How did you approach balancing productivity and time constraints within the game jam timeframe? And what would you do differently if given enough time?