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Enjoyable. Kept me going until (I believe) I did everything I could in this version. 

Something I didn't really understand: Tiles sometimes have a red border around them. I was guessing this meant that their requirements were no longer being met, but I couldn't really tell. I also wasn't sure what the impact of that would be. 

I was also a little confused when I'd make a new tile, and not see the use for it. I expect this means it's a dependency of something I haven't yet unlocked, but it might be nice to get some hint in the description. Something like: Require By: X, Y, Z. Or "Required by: Unknown" if you haven't discovered that thing yet.

Overall, I didn't have any real sense of whether I was doing well, or just doing things. Not sure if there's an ultimate goal. Aiming for a high score? Aiming at completely unlocking everything?

(+1)

Thank you for the feedback!

For the red tiles, yup the wildlife's requirements weren't being met.  We are currently working to flesh out the consequences where you will lose that wildlife and have the tile change in different ways.

That makes sense.  A mix of hints in description and we were thinking of an encyclopedia of sorts?

Yeah, we were thinking of implementing a scoring system at the end of the run where based on the level of wildlife placed and resources gathered would get a score for that run.