Hi, it's Ilias. You tested my game and invited me to share my thoughts on your game entry.
Well, the music track on your game's opening screen is definitely inviting. You should consider looping it because it stopped, and I liked it enough that I kept listening while writing notes for insights and feedback.
Also, when you lose, you might want to add that same music track to the retry screen. I personally prefer the opening screen music over the in-game track. I think the opening track conveys adventure and challenge, whereas the in-game music feels more spooky.
The gameplay is fun and has some interesting mechanics. Mechanically, it's engaging. I like the minimalist black-and-white color scheme—it’s clever and could work well with an overall design.
At first, I thought the gameplay was a bit broken because I couldn’t shoot projectiles. After a while, I noticed that the ammo count was at zero, so I had actually run out of ammo.
I did notice a bug: if you leave the game running in the browser, switch to another tab, and then return, the hit collision doesn’t seem to work anymore—it feels like it’s disabled.
it also happens if you stay still after one hit .
[Questions]
- I’m curious, aside from GDevelop, what other tools did you use? For example, for your pixel art, did you use the in-engine piskel editor, or did you work with another software?
- When did you start your indie game development journey?
- If you had more time—let's say one week or even a month—what would you improve in terms of art or gameplay? What would you do differently?