Thank you for playing, you have been a lot of help.
The crashes on stage 7 are a little worrying because I haven't been able to recreate them and you are not the first one to encounter them. I was already aware of a lot of the issues you have pointed out and simply didn't have enough time to fix them in time but I hope to correct that later. The fact that others notice these imperfections as well is useful to know regardless. Adding a sound to the little RPS animation in particular has been on my to do list since forever.
As for the rest, I just haven't been able to come up with a good design for the special characters background. It used to a checkerboard pattern before but that didn't look good either.
Gazia's AI is lore friendly.
Defenders can guard multiple units, but a unit can't be guarded by more than a single defender. I honestly didn't think this one through, I just copied Medabots.
The minigames are there to break up the fighting a little bit but they are completely optional and unavailable during the third act as to not kill the pacing. Also, with a the ability to pet an animal and a fishing minigame I'm only missing a metaphor for depression to be a real indie game developer.
I can probably think of some kind of indication that enemies are immortal while others remain, but I don't know what yet.
That's all I had to say that was even remotely interesting. Thank you again for playing and for the feedback. The document I use to record issues is sitting at 992 items and you posted more than 8 suggestions so congratulations on getting the 1000th note! I have no rewards at the moment, but I'll think of something.