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(+1)

I love the visual indicator of the patient's life draining away -> it reminds me of games like Graveyard Keeper, and really gives off the sense of urgency. Also, I appreciate the high-risk, high-reward mechanic of increasing score the closer you save someone from the brink of death (I've definitely replayed a few times to try to get the max from a save!). And it was great working alongside you all!