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(1 edit) (+1)

It would be great to add something like an indicator with an indicator of the number of fragments that fall from monsters and the loss of these fragments at death, otherwise there is no motivation not to die in the game. It would also be wonderful if you added more variation of biomes and weapons to the game, maybe even some skills (I mean, I understand that all this will be in the future, but I wonder if the game will be like a full-fledged rpg or is it just a yiff where there is just an opportunity to fight monsters, actually it's a shame that there is practically no RPG with furry, and your game has a huge potential, where yiff with NPCs can just become an additional mechanic, but in any case this is my opinion and you can ignore it, since you are the developer of the game) by the way, some islands with glowing mushrooms or mines would fit well into the atmosphere.

In due time, this is a Solo dev project, I'm certain Raliv has ideas to add but they need to balance and prioritize what things get added in a way that works for them.