I think revamping the hours in a day mechanic could be beneficial. It serves little purpose now, as there isnt enough actions you can take during a day to "run out". As of now, it feels like a "skip to next day" nothing button. Perhaps make actions avaible during only certain timeslots. I personally like making choices rather than having everything availabe. I already like how the cult scenario starts during the night, it makes it stand out nicely. I would love more of that!
Viewing post in Debtors bugs and logic fixing - Action Plan comments
I like when more actions can be taken in a day, one if the most frustrating experiences in a VN is feeling that a time limit prevents you from experiencing all of the additional content in a single playthrough. While multiple playthroughs for multiple major routes can work, ideally there should be ample time to thoroughly enjoy the main content and side content along with repeatable content without feeling overly pressed for time.