I liked the concept, and it excites me to think about the potential scope that the game has for more content/depth. For example - powerups (shield, dash, reflect) etc could all add a lot of depth into the game. I wish the enemies would move around the obstacles better, as some levels it was possible to "wait" for them to hug the wall before I start to move. But really impressive for the time put into the making of the game as a whole. Great work!