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You have the tab to show what districts have hotels, it would be good to see what district you have an apartment in. Had to restart a game to figure out it was in Nusle. 

Then when I walked home from college on the first day energy was low, which you can rest to fix, but I figured I was in my apartment anyways and would sleep instead. I tried to shower, which you cannot do with a backpack, so I had to figure out how to get rid of the backpack. This meant going to the wardrobe on the bag tab and selecting unpack, which did nothing (i had the laptop still in the bag), then finding the shelf in the apartment which did let you unpack, then back to wardrobe to remove the backpack, then to the shower to shower. 

At this point since I was low energy the character immediately died. Like what? Moving around my apartment should not kill me even if I am tired as there is a bed literally right there. Other games have a pass out mechanism or a "you go to bed because you are too tired" mechanism. Here I just die immediately on my first day just by walking home from college which seems a bit harsh.

Other than figuring out the optimal way to keep the character alive, I do really like the map in the game (once you figure out how to navigate it) and think this has a lot of promise. I love html games and play basically every one I can.

Hey! Thank you very much for your feedback! I've made a few updates: I added a home emoji to the map to mark the protagonist's apartment, and I also adjusted the rate at which health decreases in relation to energy. Additionally, the rule about not bringing bags into the shower has been removed. I'm also planning to add an option where, if your energy and health are very low, you can either go to bed or pass out. For the wardrobe, I have an idea where, when you put down your bag, everything inside it will automatically be transferred to the shelf or into the wardrobe. All these changes will be included in the next update, which is coming soon...