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(+1)

Interesting idea, looks really promising (it's cool that you have a plan for final version). Controls are smooth, comfortable to play.

It was kind of difficult to understand what to do at first, but I got the idea of patrol by rounds and catching the intruder. Also I've found a flashlight, but only after I read comment on the game page. And I didn't understand what to do with events (when camera moves on interesting objects). I guess there are more controls than I've found) It would be nice to have the list of controls somethere.

Even with simple graphics it's atmospheric. Wish you luck and waiting for updates)

So, if you left click while something “interesting” is lit by the flashlight, the player’s character will make a radio report about it to “Control.”

You can make reports about:

  • The weird chemical spill inside the shed
  • The light that starts flickering (once you’ve completed your first round)
  • The intruder who appears after completing your second round (this will trigger an alert)

I think you and other people who rated the game so far have made it clear that I need to include more tutorial type material in the game itself. It was kind of OK for the first jam where I made this that everything was in documents, because everyone who participated in that one was kind of expecting it. I think I’m going to do that in my next release (which will probably be sometime in October).

Thank you for the feedback!