from what I understand this is VERY early in development, and i want to at least put my two cents for ideas and critiques for future iterations.
- an options feature would definitely help a lot with player accessibility
- viewmodel animations indicating when you're reloading and feedback/recoil from when you fire gives players some nice feedback
- your health remains the same between levels which means if you're one hit from death when you go to the next level then that level will most likely be your last
- dropping your weapon seems to be the least helpful tactic to deploy in a facility full of murderous robots. unless chucking a gun at some poor machine deals last-ditch damage, then i don't really see a point
- it doesn't really seem like there's spawn protection or an enemy spawn prevention radius around the elevator considering i spawned in a room full of bots that ended my run in a split second, would be best to figure that out as well
- would be interesting to have an index for any enemies you encounter
- rooms could not only use some decorating but also some obstacles, like maybe bulletproof glass or an automatic sliding door... although i could be understanding the style wrong.
- maybe some rooms have alternate objectives to progress rather than just gunning down all enemies?