The game is a prototype so that's what it is, until the development is pushed further. As an idea, I kind of like it. I had the same perception as other user regarding not knowing what to do. It was easy to go around the map, but the goal was not clear and you just went moving around with no target.
However, I think that if you are supposed to either sneak in, or capture spies, the idea is good and I would like to play a game like that in the future. At the moment it is needed at least an introduction tutorial with some instructions.
Viewing post in Routine Patrol jam comments
I agree with you about the need for a tutorial. I think I’m going to make that the focus of my next release, whenever I get around to it.
The idea is supposed to be that you’re supposed to catch people who are trying to sneak in. Imagine Metal Gear Solid, but you’re one of the dopey soldiers walking around in circles instead of Solid Snake.
Thank you for the feedback!