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A very interesting take on the stealth genre, never seen an "anti-stealth" game before but now I'm definitely hoping for more.

Overall there's definitely something here should it be more fleshed out, however at the moment it's clearly just a prototype. Seems to be rather lacking in direction. I also noticed the "Reports" section but was unsure as to how to do that, also someone in the comments mentioned a flashlight I was also unable to figure out. A short tutorial would benefit this game very well.

Yes, I think you’re quite right about the tutorial. There was a lot more written material for the jam that I originally wrote this for that was part of the evaluation, so I didn’t get a lot of feedback from players about being confused on what to do. In this jam there would be no reason to read it, so I think this revealed a weakness that wasn’t obvious to me.

I think I’m going to add another update where this is explained in the game up front before I try to take it anywhere more ambitious.

Thank you for the feedback!