Who knew the ball game would be ball crushingly hard?
The tutorial is a very good start, also a very nice introduction to the mechanics in general. Movement and physics feel nice... until you meet the enemies.
I think moving pinball bouncers is a good enemy for a game where you shouldn't fall. What I don't like is the fact that you and the enemies are subject to very different physics rules.
The enemies seem to ignore momentum. Sometimes. They do have their acceleration, but it seems it doesn't always affect the bounce with the player ball. Sometimes when you go from full stop to collision with the enemy - you do a little bounce, sometimes you fly away. Colliding with the enemy when you're on a ramp is a death sentence and a ticket to the moon. It seems to me that you want the player to approach the enemy with a very specific mindset which I have not figured out. But the fact that the enemy going full speed off the cliff only to stop dead in its tracks at the very edge is bs. Considering I have very limited ways of approaching the enemy - I'd like to have different ways of taking them out. Also since they can't fall off the edge on their own - you can't just outrun them - they will pursue you even down some very tight ledges.
I liked how every level was a bit different from each other. The CD disc platforms were a nice touch.
I wish those levels were not littered with those enemies though.