Nice knowing you as well, David.
No worries, but unfortunately, I seem to have lost the spacebar for the time being .
Yeah, having multiple key bindings can be a plus. Usually, when I'm working with the Unreal engine 4 , I do my best to include both the controller and keyboard as ways to play.
So, if I understand you correctly, the game freezing bug doesn't occur anymore?
About Excalibur, the 2D engine, I'll try to test it in the future.
I saw one of your prototype game videos ( rotation game ) . The mechanic of having the camera rotate can open up interesting gameplay ideas. I think they have a similar yet simplistic mechanic for some mini-levels in Rayman Legends. Nothing too fancy ( complex ) gameplay-wise in their usage of the idea .
By 'VSCode,' do you mean Visual Studio?
Yeah, sometimes in a game jam, using new techniques or tools can be time-consuming, especially if they're a bit complex and even more so if the timeframe is tight.
Thank you for taking the time to answer the questions.
Do you have Discord or Gmail?